
#include <ansi.h>
#include <condition.h>


int update_condition(object me, int duration)
{
	me->receive_wound("kee", 20);
	me->receive_wound("sen", 20);
	me->set_temp("last_damage_from","中无影毒身亡。");
		tell_object(me, HIW "你中的" HIC "无影毒" HIW "发作了！\n" NOR );
		
    duration --;
    if( duration < 1 ){
		tell_object(me, HIW "你中的" HIC "无影毒" HIW "终于清除了！\n" NOR );
		return 0;
	}
	
	me->apply_condition("no_shadow", duration);
	return 1;
}


int condition_type()
{
// in condition.h
/*

#define NO_CURE        		100
#define SPECIFIC_POISON		30
#define MID_POISON   		20
#define LOW_POISON   		10
#define GENERIC			0

*/
	return LOW_POISON;
}

string cont_name()	{ return "无影毒"; }

int shown_stat()	{ return 1;}	